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» A study of Object Evolution
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ICIP
2007
IEEE
15 years 11 months ago
Image Matting in the Framework of Quantification IV
Image matting and segmentation, which are used to extract a foreground object from the background, are primary techniques for digital image and video editing. In digital matting, ...
Takumi Kobayashi, Tadaaki Hosaka, Nobuyuki Otsu
PAKDD
2007
ACM
110views Data Mining» more  PAKDD 2007»
15 years 11 months ago
Combining Convolution Kernels Defined on Heterogeneous Sub-structures
Convolution kernels, constructed by convolution of sub-kernels defined on sub-structures of composite objects, are widely used in classification, where one important issue is to ch...
Minlie Huang, Xiaoyan Zhu
ICMCS
2006
IEEE
186views Multimedia» more  ICMCS 2006»
15 years 11 months ago
GPU Accelerated Inverse Photon Mapping for Real-Time Surface Reflectance Modeling
This paper investigates the problem of object surface reflectance modeling, which is sometimes referred to as inverse reflectometry, for photorealistic rendering and effective m...
Takashi Machida, Naokazu Yokoya, Haruo Takemura
HAPTICS
2005
IEEE
15 years 10 months ago
The Effect of Quantization and Coulomb Friction on the Stability of Haptic Rendering
Rendering stiff virtual objects remains a core challenge in the field of haptics. A study of this problem is presented, which relates the maximum achievable object stiffness to t...
Nicola Diolaiti, Günter Niemeyer, Federico Ba...
170
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LICS
2005
IEEE
15 years 10 months ago
Mean-Payoff Parity Games
Games played on graphs may have qualitative objectives, such as the satisfaction of an ω-regular property, or quantitative objectives, such as the optimization of a realvalued re...
Krishnendu Chatterjee, Thomas A. Henzinger, Marcin...