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PRIMA
2009
Springer
15 years 9 months ago
Participatory Simulation Environment gumonji/Q: A Network Game Empowered by Agents
Abstract. Network games are attracting attention as simulation platforms for social experiments because of their rich visualization performance and scalability. Our objective in th...
Shohei Yamane, Shoichi Sawada, Hiromitsu Hattori, ...
AGENTS
2001
Springer
15 years 9 months ago
Representing social structures in UML
From a software engineering perspective, agent systems are a specialization of object-oriented (OO) systems, in which individual objects have their own threads of control and thei...
H. Van Dyke Parunak, James Odell
ECOOP
2001
Springer
15 years 9 months ago
On the Usefulness of Liveness for Garbage Collection and Leak Detection
Abstract. The effectiveness of garbage collectors and leak detectors in identifying dead objects depends on the “accuracy” of their reachability traversal. Accuracy has two ort...
Martin Hirzel, Amer Diwan, Antony L. Hosking
SIGGRAPH
2010
ACM
15 years 9 months ago
Interactive on-surface signal deformation
We present an interactive system for the artistic control of visual phenomena visible on surfaces. Our method allows the user to intuitively reposition shadows, caustics, and indi...
Tobias Ritschel, Thorsten Thormählen, Carsten Dac...
ISRR
2001
Springer
135views Robotics» more  ISRR 2001»
15 years 9 months ago
OpenHRP: Open Architecture Humanoid Robotics Platform
This paper introduces an open architecture humanoid robotics platform (OpenHRP for short) on which various building blocks of humanoid robotics can be investigated. OpenHRP is a v...
Hirohisa Hirukawa, Fumio Kanehiro, Shuuji Kajita