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IJCAI
2003
14 years 11 months ago
Approximating Game-Theoretic Optimal Strategies for Full-scale Poker
The computation of the first complete approximations of game-theoretic optimal strategies for fullscale poker is addressed. Several abstraction techniques are combined to represe...
Darse Billings, Neil Burch, Aaron Davidson, Robert...
107
Voted
KI
2008
Springer
14 years 10 months ago
Learning by Observing: Case-Based Decision Making in Complex Strategy Games
Abstract. There is a growing research interest in the design of competitive and adaptive Game AI for complex computer strategy games. In this paper, we present a novel approach for...
Darko Obradovic, Armin Stahl
DIGRA
2005
Springer
15 years 4 months ago
Growing Complex Games
Do computer simulation games display emergent behavior? Are they models of complex systems or ‘life’ systems? This paper aims to explore and investigate how games studies can ...
Nicholas Glean
ACMACE
2009
ACM
15 years 5 months ago
Classifying input for active games
Active games are video games that involve physical activity. Active games capture input via a variety of devices such as accelerometers, cameras, pressure sensors and exercise equ...
Tadeusz Stach, T. C. Nicholas Graham, Matthew Breh...
ACMACE
2005
ACM
15 years 4 months ago
Possession techniques for interaction in real-time strategy augmented reality games
There have been a number of interactive games created for Augmented Reality (AR) environments. In this paper, interaction techniques to support Real-Time Strategy (RTS) games in A...
Keith Phillips, Wayne Piekarski