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CHI
2004
ACM
15 years 11 months ago
"Stuff goes into the computer and doesn't come out": a cross-tool study of personal information management
This paper reports a study of Personal Information Management (PIM), which advances research in two ways: (1) rather than focusing on one tool, we collected cross-tool data relati...
Richard Boardman, Martina Angela Sasse
CHI
2005
ACM
15 years 11 months ago
Automating the detection of breaks in continuous user experience with computer games
This paper describes an approach towards automating the identification of design problems with three-dimensional mediated or gaming environments through the capture and query of u...
Tim Marsh, Kiyoung Yang, Cyrus Shahabi, Wee Ling W...
CRITICAL
2005
15 years 16 days ago
Involving non-players in pervasive games
In traditional computer games, it is not uncommon for the game world to be inhabited by numerous computergenerated characters, Non-Player Characters (NPCs). In pervasive games, pl...
Jenny Niemi, Susanna Sawano, Annika Waern
ICCS
2005
Springer
15 years 4 months ago
Effectiveness of Vaccination Strategies for Infectious Diseases According to Human Contact Networks
A ‘contact network’ modeling infection transmission comprises of nodes (or individuals) that are linked when they are in contact that possibly transmits an infection. We here s...
Fumihiko Takeuchi, Kenji Yamamoto
ACII
2011
Springer
13 years 10 months ago
A Game-Based Corpus for Analysing the Interplay between Game Context and Player Experience
Recognizing players’ affective state while playing video games has been the focus of many recent research studies. In this paper we describe the process that has been followed t...
Noor Shaker, Stylianos Asteriadis, Georgios N. Yan...