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SIGECOM
2005
ACM
97views ECommerce» more  SIGECOM 2005»
15 years 4 months ago
Complexity of (iterated) dominance
We study various computational aspects of solving games using dominance and iterated dominance. We first study both strict and weak dominance (not iterated), and show that checki...
Vincent Conitzer, Tuomas Sandholm
FDG
2009
ACM
15 years 5 months ago
An exploration of menu techniques using a 3D game input device
Existing work on menu techniques has shown linear menus to be less efficient and reliable for menuing tasks when compared to radial menus. With the rise in popularity of 3D spatia...
Dustin B. Chertoff, Ross W. Byers, Joseph J. LaVio...
SAGT
2009
Springer
108views Game Theory» more  SAGT 2009»
15 years 3 months ago
Nash Dynamics in Constant Player and Bounded Jump Congestion Games
We study the convergence time of Nash dynamics in two classes of congestion games – constant player congestion games and bounded jump congestion games. It was shown by Ackermann ...
Tanmoy Chakraborty, Sanjeev Khanna
HRI
2012
ACM
13 years 6 months ago
A prototyping environment for interaction between a human and a robotic multi-agent system
In this paper we describe our prototyping environment to study concepts for empowering a single user to control robotic multi-agent systems. We investigate and validate these conc...
Michael Lichtenstern, Martin Frassl, Bernhard Peru...
CHI
2010
ACM
15 years 5 months ago
Curator: a game with a purpose for collection recommendation
Collection recommender systems suggest groups of items that work well as a whole. The interaction effects between items is an important consideration, but the vast space of possib...
Greg Walsh, Jennifer Golbeck