Sciweavers

643 search results - page 74 / 129
» A study of computational and human strategies in revelation ...
Sort
View
ACMIDC
2009
15 years 2 months ago
Jots: reflective learning in scratch
This paper presents early work on the "Jots" system, integrated with the Scratch programming environment, which aims to help learners reflect on their learning processes...
Eric Rosenbaum
ICIA
2007
15 years 1 months ago
Learning Interaction between Conflicting Human Agents and Their Assistants
We build the generic methodology based on machine learning and reasoning to detect the patterns of interaction between conflicting agents, including humans and their assistants. L...
Boris Galitsky, Boris Kovalerchuk
ACL
2009
14 years 8 months ago
Automatic Adaptation of Annotation Standards: Chinese Word Segmentation and POS Tagging - A Case Study
Manually annotated corpora are valuable but scarce resources, yet for many annotation tasks such as treebanking and sequence labeling there exist multiple corpora with different a...
Wenbin Jiang, Liang Huang, Qun Liu
73
Voted
ACMACE
2009
ACM
15 years 5 months ago
Running or gaming
We developed Exertainer, a sensor-enabled, interactive running entertainment system to support advanced exercise applications. We designed Exertainer to be used in urban environme...
Miru Ahn, Sungjun Kwon, Byunglim Park, Kyungmin Ch...
119
Voted
GAMESEC
2010
244views Game Theory» more  GAMESEC 2010»
14 years 9 months ago
The Password Game: Negative Externalities from Weak Password Practices
The combination of username and password is widely used as a human authentication mechanism on the Web. Despite this universal adoption and despite their long tradition, password s...
Sören Preibusch, Joseph Bonneau