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SODA
2010
ACM
160views Algorithms» more  SODA 2010»
15 years 11 months ago
Solving Simple Stochastic Tail Games
Stochastic games are a natural model for open reactive processes: one player represents the controller and his opponent represents a hostile environment. The evolution of the syste...
Hugo Gimbert, Florian Horn
CCGRID
2008
IEEE
15 years 8 months ago
Pastel: Bridging the Gap between Structured and Large-State Overlays
Peer-to-peer overlays envision a single overlay substrate that can be used (possibly simultaneously) by many applications, but current overlays either target fast, few-hop lookups...
Nuno Cruces, Rodrigo Rodrigues, Paulo Ferreira
VRCAI
2006
ACM
15 years 8 months ago
A foveal inset for large display environments
We introduce a system that adds a foveal inset to large-scale projection displays. The effective resolution of the foveal inset projection is higher than the original display reso...
Oliver G. Staadt, Benjamin A. Ahlborn, Oliver Krey...
ICRA
2005
IEEE
119views Robotics» more  ICRA 2005»
15 years 7 months ago
Comparison of Alternate Methods for Distributed Motion Planning of Robot Collectives within a Potential Field Framework
– In this paper, we evaluate the performance of two candidate formulations for distributed motion planning of robot collectives within an Artificial Potential Field (APF) framewo...
Leng-Feng Lee, Rajankumar Bhatt, Venkat Krovi
SAC
2005
ACM
15 years 7 months ago
A distributed content-based search engine based on mobile code
Current search engines crawl the Web, download content, and digest this content locally. For multimedia content, this involves considerable volumes of data. Furthermore, this proc...
Volker Roth, Ulrich Pinsdorf, Jan Peters