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» A survey of network virtualization
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NETGAMES
2006
ACM
15 years 3 months ago
A distributed architecture for MMORPG
We present an approach to support Massively Multiplayer Online Role-Playing Games. Our proposed solution begins by splitting the large virtual world into smaller regions, each reg...
Marios Assiotis, Velin Tzanov
NETGAMES
2006
ACM
15 years 3 months ago
Load balancing for massively multiplayer online games
Supporting thousands, possibly hundreds of thousands, of players is a requirement that must be satisfied when delivering server based online gaming as a commercial concern. Such a...
Fengyun Lu, Simon E. Parkin, Graham Morgan
IPPS
2005
IEEE
15 years 3 months ago
A Hardware Acceleration Unit for MPI Queue Processing
With the heavy reliance of modern scientific applications upon the MPI Standard, it has become critical for the implementation of MPI to be as capable and as fast as possible. Th...
Keith D. Underwood, K. Scott Hemmert, Arun Rodrigu...
IFM
2005
Springer
100views Formal Methods» more  IFM 2005»
15 years 3 months ago
Embedding the Stable Failures Model of CSP in PVS
We present an embedding of the stable failures model of CSP in the PVS theorem prover. Our work, extending a previous embedding of the traces model of CSP in [6], provides a platfo...
Kun Wei, James Heather
NOSSDAV
2005
Springer
15 years 3 months ago
Using n-trees for scalable event ordering in peer-to-peer games
We are concerned with the fundamental problem of event ordering in multiplayer peer-to-peer games. Event ordering, even without faults, requires all-to-all message passing with at...
Chris GauthierDickey, Virginia Mary Lo, Daniel Zap...