One view holds that organizations are virtual to the extent that they outsource key components of their production processes, and that electronic networks make it easier to do thi...
Robert E. Kraut, Charles Steinfield, Alice P. Chan...
We introduce a method for predicting the network traffic that will be generated by Collaborative Virtual Environment applications with varying numbers of participants. Statistical...
Chris Greenhalgh, Steve Benford, Adrian Bullock, N...
This paper describes the prototype implementation of a pervasive, wearable augmented reality (AR) system based on a full bodymotion-capture system using low-power wireless sensors...
Peter Barrie, Andreas Komninos, Oleksii Mandrychen...
Abstract. A simple UDP packet reflector for virtual multicast multimedia transfer is extended to form a distributed system of active elements that solves the scalability problem o...
Immersive real-time large-scale network simulation is a technique that supports simulation of large-scale networks to interact with real implementations of network protocols, netw...