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GAMEON
2000
13 years 7 months ago
RC++ A Rule Based Language for Game AI
"Game AI" is the high-level control code for computer entertainment applications. Games are diverse, and the nature of game AI reflects this diversity. However, game AI,...
Ian Wright, James A. R. Marshall
BMCBI
2007
153views more  BMCBI 2007»
13 years 6 months ago
An exploration of alternative visualisations of the basic helix-loop-helix protein interaction network
Background: Alternative representations of biochemical networks emphasise different aspects of the data and contribute to the understanding of complex biological systems. In this ...
Brian J. Holden, John W. Pinney, Simon C. Lovell, ...
DDECS
2007
IEEE
201views Hardware» more  DDECS 2007»
14 years 17 days ago
Built in Defect Prognosis for Embedded Memories
: As scan compression replaces the traditional scan it is important to understand how it works with power. DFT MAX represents one of the two primary scan compression solutions used...
Prashant Dubey, Akhil Garg, Sravan Kumar Bhaskaran...
ICPADS
2006
IEEE
14 years 8 days ago
The Impact of Information Availability and Workload Characteristics on the Performance of Job Co-allocation in Multi-clusters
In this paper, we utilize a bandwidth-centric job communication model that captures the interaction and impact of simultaneously co-allocating jobs across multiple clusters. We ma...
William M. Jones, Walter B. Ligon III, Nishant Shr...
SSDBM
2003
IEEE
164views Database» more  SSDBM 2003»
13 years 11 months ago
Approximate String Joins
String data is ubiquitous, and its management has taken on particular importance in the past few years. Approximate queries are very important on string data especially for more c...
Divesh Srivastava