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WSCG
2003
170views more  WSCG 2003»
14 years 11 months ago
Hardware Accelerated Point Rendering of Isosurfaces
Interactive volume sculpting and volume editing often employ surface based visualization techniques, and interactive applications require fast generation and rendering of surface ...
J. Andreas Bærentzen, Niels Jørgen Ch...
CGA
2011
14 years 1 months ago
Practical Character Physics for Animators
—We describe a graphics system that significantly improves the visual quality of certain types of 3D character motion animated through traditional means by inferring physical pr...
Ari Shapiro, Sung-Hee Lee
SIGGRAPH
1989
ACM
15 years 1 months ago
Algorithms for solid noise synthesis
A solid noise is a function that defines a random value at each point in space. Solid noises have immediate and powerful applications in surface texturing, stochastic modeling, a...
J. P. Lewis
SPEECH
2010
136views more  SPEECH 2010»
14 years 8 months ago
Robust speech recognition by integrating speech separation and hypothesis testing
Missing data methods attempt to improve robust speech recognition by distinguishing between reliable and unreliable data in the time-frequency domain. Such methods require a binar...
Soundararajan Srinivasan, DeLiang L. Wang
ETS
2011
IEEE
224views Hardware» more  ETS 2011»
13 years 9 months ago
AVF Analysis Acceleration via Hierarchical Fault Pruning
—The notion of Architectural Vulnerability Factor (AVF) has been extensively used by designers to evaluate various aspects of design robustness. While AVF is a very accurate way ...
Michail Maniatakos, Chandra Tirumurti, Abhijit Jas...