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» A systems architecture for ubiquitous video
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EUROPAR
2009
Springer
15 years 4 months ago
Searching for Concurrent Design Patterns in Video Games
The transition to multicore architectures has dramatically underscored the necessity for parallelism in software. In particular, while new gaming consoles are by and large multicor...
Micah J. Best, Alexandra Fedorova, Ryan Dickie, An...
HT
2005
ACM
15 years 3 months ago
Supporting the generation of argument structure within video sequences
We describe our approach to the automatic generation of argument structures in the domain of video documentaries. Our approach releases control of the final video sequencing from...
Stefano Bocconi, Frank Nack, Lynda Hardman
INFOCOM
1994
IEEE
15 years 1 months ago
Dynamic Bandwidth Allocation for Efficient Transport of Real-Time VBR Video over ATM
This pape? presents a novel approach to dynamic transmission bandwidth allocation for transport of real-time variable-bit-rate video in ATM networks. Describe video traffic in the...
Song Chong, San-qi Li, Joydeep Ghosh
VMV
2008
131views Visualization» more  VMV 2008»
14 years 11 months ago
Towards unsupervised reconstruction of architectural models
Architectural blueprints offer a concise, clear and high-level description of the structure of a building. On the other hand, state of the art reconstruction pipelines can nowaday...
Michela Farenzena, Andrea Fusiello, Riccardo Ghera...
ICALT
2006
IEEE
15 years 3 months ago
Augmented Learning: Context-Aware Mobile Augmented Reality Architecture for Learning
Mobile Augmented Reality System (MARS) based elearning environments equip a learner with a mobile wearable see-through display that interacts with training/learning software. MARS...
Jayfus T. Doswell