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» A systems architecture for ubiquitous video
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ICIP
2002
IEEE
15 years 11 months ago
An automatic scheme for stereoscopic video object-based watermarking using qualified significant wavelet trees
In this paper a fully automatic system for embedding visually recognizable watermark patterns to video objects is proposed. The architecture consists of 3 main modules. During the...
Nikolaos D. Doulamis, Anastasios D. Doulamis, Stef...
86
Voted
ACSAC
2009
IEEE
15 years 4 months ago
Semantically Rich Application-Centric Security in Android
—Smartphones are now ubiquitous. However, the security requirements of these relatively new systems and the applications they support are still being understood. As a result, the...
Machigar Ongtang, Stephen E. McLaughlin, William E...
VR
2002
IEEE
210views Virtual Reality» more  VR 2002»
15 years 2 months ago
Distributed Applications for Collaborative Augmented Reality
This paper focuses on the distributed architecture of the collaborative augmented reality system Studierstube. The system allows multiple users to experience a shared 3D workspace...
Dieter Schmalstieg, Gerd Hesina
KES
2008
Springer
14 years 9 months ago
A Tabletop Interface Using Controllable Transparency Glass for Collaborative Card-Based Creative Activity
Abstract. Conventional tabletop systems have focused on communication with virtual data, using phicons or physical objects as handles. This approach is versatile, given the full us...
Motoki Miura, Susumu Kunifuji
CCGRID
2001
IEEE
15 years 1 months ago
While You're Away: A System for Load-Balancing and Resource Sharing Based on Mobile Agents
While You're Away (WYA) is a distributed system that aggregates the computational power of individual computer systems. WYA introduces the notion of Roaming Computations - Ja...
Niranjan Suri, Paul T. Groth, Jeffrey M. Bradshaw