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» A systems architecture for ubiquitous video
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MASCOTS
2010
14 years 11 months ago
Content Delivery Using Replicated Digital Fountains
With a majority of Internet traffic being predicted to be caused by content delivery, it is clear that content delivery applications will consume much of the resources on the Inter...
Niklas Carlsson, Derek L. Eager
93
Voted
DATE
2010
IEEE
144views Hardware» more  DATE 2010»
15 years 2 months ago
A reconfigurable hardware for one bit transform based multiple reference frame Motion Estimation
—Motion Estimation (ME) is the most computationally intensive part of video compression and video enhancement systems. One bit transform (1BT) based ME algorithms have low comput...
Abdulkadir Akin, G. Sayilar, Ilker Hamzaoglu
CACM
2010
179views more  CACM 2010»
14 years 9 months ago
x86-TSO: a rigorous and usable programmer's model for x86 multiprocessors
Exploiting the multiprocessors that have recently become ubiquitous requires high-performance and reliable concurrent systems code, for concurrent data structures, operating syste...
Peter Sewell, Susmit Sarkar, Scott Owens, Francesc...
CSREAPSC
2006
14 years 11 months ago
Design and Implementation of SONICA (Service Oriented Network Interoperability for Component Adaptation) for Multimedia Pervasiv
Abstract - Recent advances in multimedia network systems have led to the development of a new generation of applications that associate the use of various multimedia objects. The c...
Hiroshi Hayakawa, Takahiro Koita, Kenya Sato
MOBIHOC
2009
ACM
15 years 10 months ago
Multi-sector antenna performance in dense wireless networks
Sectorized antennas provide an attractive solution to increase wireless network capacity through higher spatial reuse. Despite their increasing popularity, the real-world performa...
Henrik Lundgren, Anand Prabhu Subramanian, Theodor...