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HCI
2009
14 years 9 months ago
EmoHeart: Automation of Expressive Communication of Emotions in Second Life
In this paper, we describe lexical rule-based approach to affect sensing from text, and application of the developed Affect Analysis Model in 3D virtual world Second Life. To enric...
Alena Neviarouskaya, Helmut Prendinger, Mitsuru Is...
TVCG
2010
153views more  TVCG 2010»
14 years 10 months ago
Parallel View-Dependent Level-of-Detail Control
—We present a scheme for view-dependent level-of-detail control that is implemented entirely on programmable graphics hardware. Our scheme selectively refines and coarsens an ar...
Liang Hu, Pedro V. Sander, Hugues Hoppe
CGI
2004
IEEE
15 years 3 months ago
Probabilistic Motion Sequence Generation
Creating long animation sequences with non-trivial repetitions is a time consuming and often difficult task. This is true for 2D images and even more true for 3D sequences. Based ...
Mirko Sattler, Ralf Sarlette, Reinhard Klein
JFR
2006
77views more  JFR 2006»
14 years 11 months ago
Learning from examples in unstructured, outdoor environments
In this paper, we present a multi-pronged approach to the "Learning from Example" problem. In particular, we present a framework for integrating learning into a standard...
Jie Sun, Tejas R. Mehta, David Wooden, Matthew Pow...
ICMCS
2006
IEEE
121views Multimedia» more  ICMCS 2006»
15 years 5 months ago
Packet Loss Modeling for Perceptually Optimized 3D Transmission
Transmissions over wireless and other unreliable networks can lead to packet loss. An area that has received limited research attention is how to tailor multimedia information tak...
Irene Cheng, Lihang Ying, Anup Basu