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CGF
2004
173views more  CGF 2004»
14 years 11 months ago
Simulating and Modeling Lichen Growth
This paper presents a system for modeling lichens and simulating their propagation and growth in a virtual scene. Lichens colonize almost every substrate in nature and play an imp...
Brett Desbenoit, Eric Galin, Samir Akkouche
ICCV
2007
IEEE
16 years 1 months ago
Rectified Surface Mosaics
We approach mosaicing as a camera tracking problem within a known parameterized surface. From a video of a camera moving within a surface, we compute a mosaic representing the tex...
Robert E. Carroll, Steven M. Seitz
ECCV
2006
Springer
16 years 1 months ago
Confocal Stereo
We present confocal stereo, a new method for computing 3D shape by controlling the focus and aperture of a lens. The method is specifically designed for reconstructing scenes with ...
Samuel W. Hasinoff, Kiriakos N. Kutulakos
PG
2007
IEEE
15 years 6 months ago
Papercraft Models using Generalized Cylinders
We introduce an algorithm for approximating a 2manifold 3D mesh by a set of developable surfaces. Each developable surface is a generalized cylinder represented as a strip of tria...
Fady Massarwi, Craig Gotsman, Gershon Elber
EGH
2005
Springer
15 years 5 months ago
Fully procedural graphics
The growing application of user-defined programs within graphics processing units (GPUs) has transformed the fixed-function display pipeline into a largely programmable pipeline...
Turner Whitted, James T. Kajiya