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111
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CGF
2004
173views more  CGF 2004»
15 years 4 months ago
Simulating and Modeling Lichen Growth
This paper presents a system for modeling lichens and simulating their propagation and growth in a virtual scene. Lichens colonize almost every substrate in nature and play an imp...
Brett Desbenoit, Eric Galin, Samir Akkouche
ICCV
2007
IEEE
16 years 7 months ago
Rectified Surface Mosaics
We approach mosaicing as a camera tracking problem within a known parameterized surface. From a video of a camera moving within a surface, we compute a mosaic representing the tex...
Robert E. Carroll, Steven M. Seitz
ECCV
2006
Springer
16 years 7 months ago
Confocal Stereo
We present confocal stereo, a new method for computing 3D shape by controlling the focus and aperture of a lens. The method is specifically designed for reconstructing scenes with ...
Samuel W. Hasinoff, Kiriakos N. Kutulakos
PG
2007
IEEE
15 years 11 months ago
Papercraft Models using Generalized Cylinders
We introduce an algorithm for approximating a 2manifold 3D mesh by a set of developable surfaces. Each developable surface is a generalized cylinder represented as a strip of tria...
Fady Massarwi, Craig Gotsman, Gershon Elber
140
Voted
EGH
2005
Springer
15 years 10 months ago
Fully procedural graphics
The growing application of user-defined programs within graphics processing units (GPUs) has transformed the fixed-function display pipeline into a largely programmable pipeline...
Turner Whitted, James T. Kajiya