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CGF
2010
105views more  CGF 2010»
14 years 12 months ago
Visibility Editing For All-Frequency Shadow Design
We present an approach for editing shadows in all-frequency lighting environments. To support artistic control, we propose to decouple shadowing from lighting and focus on providi...
Juraj Obert, Fabio Pellacini, Sumanta N. Pattanaik
TROB
2011
255views more  TROB 2011»
14 years 6 months ago
Active 3D Object Localization Using a Humanoid Robot
—We study the problem of actively searching for an object in a 3D environment under the constraint of a maximum search time, using a visually guided humanoid robot with twentysix...
Alexander Andreopoulos, Stephan Hasler, Heiko Wers...
SIBGRAPI
2008
IEEE
15 years 6 months ago
Simulation and Rendering of Opus Palladium 3D Mosaics
Mosaic sculptures are a form of art where the sculpture is made from a collection of individual elements called tiles which are distributed over the surface of a given 3D shape. T...
Vladimir Alves dos Passos, Marcelo Walter
SIGGRAPH
1997
ACM
15 years 4 months ago
The haptic display of complex graphical environments
Force feedback coupled with visual display allows people to interact intuitively with complex virtual environments. For this synergy of haptics and graphics to flourish, however, ...
Diego C. Ruspini, Krasimir Kolarov, Oussama Khatib
GMP
2008
IEEE
161views Solid Modeling» more  GMP 2008»
15 years 6 months ago
Slit Map: Conformal Parameterization for Multiply Connected Surfaces
Surface parameterization is a fundamental tool in geometric modeling and processing. Most existing methods deal with simply connected disks. This work introduces a novel method to ...
Xiaotian Yin, Junfei Dai, Shing-Tung Yau, Xianfeng...