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ICVGIP
2004
15 years 1 months ago
The Space of Human Shapes
We develop a novel method for fitting high-resolution template meshes to detailed human body range scans with sparse 3D markers. We formulate an optimization problem in which the ...
Brian Curless
WSCG
2004
148views more  WSCG 2004»
15 years 1 months ago
Inverse Rendering of Polished Materials under Constant Complex Uncontrolled Illumination
Inverse rendering infers realistic descriptions of illumination and material properties from photographs. However, the applicability of state of the art inverse rendering algorith...
Michael Bang Nielsen, Anders Brodersen
CGF
2010
98views more  CGF 2010»
14 years 12 months ago
Image Synthesis for Branching Structures
We present a set of techniques for the synthesis of artificial images that depict branching structures like rivers, cracks, lightning, mountain ranges, or blood vessels. The centr...
Dominik Sibbing, Darko Pavic, Leif Kobbelt
CGF
2008
137views more  CGF 2008»
14 years 12 months ago
Exploiting Visibility Correlation in Direct Illumination
The visibility function in direct illumination describes the binary visibility over a light source, e.g., an environment map. Intuitively, the visibility is often strongly correla...
Petrik Clarberg, Tomas Akenine-Möller
JGTOOLS
2008
126views more  JGTOOLS 2008»
14 years 11 months ago
Simple Empty-Space Removal for Interactive Volume Rendering
Interactive volume rendering methods such as texture-based slicing techniques and ray-casting have been well developed in recent years. The rendering performance is generally restr...
Vincent Vidal 0002, Xing Mei, Philippe Decaudin