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TEDU
2008
126views Education» more  TEDU 2008»
14 years 10 months ago
Designing an Educational Game: Case Study of 'Europe 2045'
This paper presents a theoretical framework, which has been adopted in designing an on-line multi-player strategy game Europe 2045. Europe 2045 is an educational tool for high scho...
Vít Sisler, Cyril Brom
ICWS
2007
IEEE
14 years 12 months ago
A Semantic Web Services-based Infrastructure for Context-Adaptive Process Support
Current technologies aimed at supporting processes – whether it is a business or learning process – primarily follow a metadata- and data-centric paradigm. Whereas process met...
Stefan Dietze, Alessio Gugliotta, John Domingue
ETS
2002
IEEE
146views Hardware» more  ETS 2002»
14 years 10 months ago
Teaching Motor Disability Assessment over the Web: MODASPECTRA
MODASPECTRA (MOtor Disability Assessment SPEcialists' TRAining) was a research and technology development project aimed at developing quality teaching and training of post-gr...
Salvatore Valenti, Sandro Fioretti, Maurizio Mauri...
ICALT
2006
IEEE
15 years 4 months ago
Vicarious Learning and Multimodal Dialogue
Vicarious Learning is learning from watching others learn. We believe that this is a powerful model for computer-based learning. Learning episodes can be captured and replayed to ...
John Lee
101
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SIGCSE
2008
ACM
143views Education» more  SIGCSE 2008»
14 years 10 months ago
Test-driven learning in early programming courses
Coercing new programmers to adopt disciplined development practices such as thorough unit testing is a challenging endeavor. Test-driven development (TDD) has been proposed as a s...
David Janzen, Hossein Saiedian