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» A three-state model of graphical input
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ERSHOV
2003
Springer
15 years 2 months ago
Data Mappings in the Model-View-Controller Pattern
The model-view-controller pattern is used to keep a data model and its views consistent. Usually there is a one-to-one correspondence between the data in the model and its represen...
Martin Rammerstorfer, Hanspeter Mössenbö...
VRST
2009
ACM
15 years 4 months ago
Gaze behavior and visual attention model when turning in virtual environments
In this paper we analyze and try to predict the gaze behavior of users navigating in virtual environments. We focus on first-person navigation in virtual environments which invol...
Sébastien Hillaire, Anatole Lécuyer,...
VR
2010
IEEE
235views Virtual Reality» more  VR 2010»
14 years 7 months ago
VirtualizeMe: Real-time avatar creation for Tele-Immersion environments
VirtualizeMe introduces a new design for a fully immersive TeleImmersion system for remote collaboration and virtual world interaction. This system introduces a new avatar creatio...
Daniel Knoblauch, Pau Moreno Font, Falko Kuester
67
Voted
SCA
2007
14 years 12 months ago
Animation collage
We propose a method to automatically transform mesh animations into animation collages, i.e. moving assemblies of shape primitives from a database given by an artist. An animation...
Christian Theobalt, Christian Rössl, Edilson ...
SIGGRAPH
1995
ACM
15 years 1 months ago
Realistic modeling for facial animation
A major unsolved problem in computer graphics is the construction and animation of realistic human facial models. Traditionally, facial models have been built painstakingly by man...
Yuencheng Lee, Demetri Terzopoulos, Keith Waters