Sciweavers

320 search results - page 55 / 64
» A three-state model of graphical input
Sort
View
CGF
2007
135views more  CGF 2007»
14 years 9 months ago
Prediction of Individual Non-Linear Aging Trajectories of Faces
Represented in a Morphable Model, 3D faces follow curved trajectories in face space as they age. We present a novel algorithm that computes the individual aging trajectories for g...
Kristina Scherbaum, Martin Sunkel, Hans-Peter Seid...
CGF
2005
186views more  CGF 2005»
14 years 9 months ago
Interpolatory Refinement for Real-Time Processing of Point-Based Geometry
The point set is a flexible surface representation suitable for both geometry processing and real-time rendering. In most applications, the control of the point cloud density is c...
Gaël Guennebaud, Loïc Barthe, Mathias Pa...
UIST
2006
ACM
15 years 3 months ago
A direct texture placement and editing interface
The creation of most models used in computer animation and computer games requires the assignment of texture coordinates, texture painting, and texture editing. We present a novel...
Yotam I. Gingold, Philip L. Davidson, Jefferson Y....
AAAI
2004
14 years 10 months ago
SCoT: A Spoken Conversational Tutor
We describe SCoT, a Spoken Conversational Tutor, which has been implemented in order to investigate the advantages of natural language in tutoring, especially spoken language. SCo...
Karl Schultz, Brady Clark, Heather Pon-Barry, Eliz...
VISUALIZATION
2005
IEEE
15 years 3 months ago
Evolutionary Morphing
We introduce a technique to visualize the gradual evolutionary change of the shapes of living things as a morph between known three-dimensional shapes. Given geometric computer mo...
David F. Wiley, Nina Amenta, Dan A. Alcantara, Deb...