We present a real-time algorithm for rendering volumetric 3D Magic LensesTM having arbitrary convex shapes. During fragment processing the algorithm performs a second depth test u...
Since the early Sixties and Seventies it has been known that the regular and context-free languages arc characterized by definability in the monadic second-order theory of certain...
Character animation is usually reserved for highly skilled animators and computer programmers because few of the available tools allow the novice or casual user to create compelli...
One of the major bottlenecks in conceptual engineering design is the pure amount of design information which the design engineer needs to take into consideration. Furthermore, the ...
In this paper the consolidate identification of faults, distinguished as transient or permanent/intermittent, is approached. Transient faults discrimination has long been performe...
Andrea Bondavalli, Silvano Chiaradonna, Felicita D...