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CHI
2008
ACM
15 years 11 months ago
The effects of empathetic virtual characters on presence in narrative-centered learning environments
Recent years have seen a growing interest in the role that narrative can play in learning. With the emergence of narrative-centered learning environments that engage students by d...
Scott W. McQuiggan, Jonathan P. Rowe, James C. Les...
CSCW
2004
ACM
14 years 11 months ago
CSCW at play: 'there' as a collaborative virtual environment
Video games are of increasing importance, both as a cultural phenomenon and as an application of collaborative technology. In particular, many recent online games feature persiste...
Barry Brown, Marek Bell
IEEEICCI
2009
IEEE
15 years 5 months ago
The Embodied Communication Prior: A characterization of general intelligence in the context of Embodied social interaction
We outline a general conceptual definition of real-world general intelligence that avoids the twin pitfalls of excessive mathematical generality, and excessive anthropomorphism.. ...
Ben Goertzel
EDM
2010
173views Data Mining» more  EDM 2010»
14 years 11 months ago
Using LiMS (the Learner Interaction Monitoring System) to Track Online Learner Engagement and Evaluate Course Design
This poster will describe the Learner Interaction Monitoring System (LiMS), designed to capture data demonstrating learner online engagement with course materials. The poster prese...
Leah Macfadyen, Peter Sorenson
KBSE
2010
IEEE
14 years 9 months ago
A visual interactive debugger based on symbolic execution
We present the concepts, usage, and prototypic implementation of a new kind of visual debugging tool based on symbolic execution of Java source code called visual symbolic state d...
Reiner Hähnle, Marcus Baum, Richard Bubel, Ma...