Game and simulation development is a difficult process because there are many low level infrastructure concerns that need to be addressed. This is a barrier to development for ine...
Frederick C. Harris Jr., Leandro Basallo, Ryan E. ...
: Though it is widely recognized that object-oriented methodologies are most effective in developing large scale software, it is still dif cult to apply high level computer support...
Abstract. The paper proposes a simulation-based method for validating analog and mixed-signal circuits, using the hybrid systems methodology. This method builds upon RRT (Rapidly-e...
– The use of design patterns such as the GRASP (General Responsibility Assignment Software Principles) or GoF (Gang-of-Four) patterns in software engineering has been well-docume...
Cyril S. Ku, Thomas J. Marlowe, Tatyana Budanskaya...
We describe a methodology for creating composite web services, a key ingredient in spatial data infrastructure (SDI) applications, which we demonstrate on an emergency management ...