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FDG
2009
ACM
15 years 8 months ago
Exertion in networked games
Physical play familiar from sports activities is a favorite pastime across all cultures and has been attributed with many social, mental and physical health benefits. However, the...
Florian Mueller
CHI
2004
ACM
16 years 2 months ago
Virtual guiding avatar: an effective procedure to reduce simulator sickness in virtual environments
This study developed a new procedure, a Virtual Guiding Avatar (VGA), which combined self-motion prediction cues and an independent visual background (IVB) to alleviate simulator ...
James Jeng-Weei Lin, Habib Abi-Rached, Michal Laha...
CHI
2010
ACM
15 years 8 months ago
Pensieve: supporting everyday reminiscence
Reminiscing is a valuable activity that people of all ages spontaneously and informally partake in as part of their everyday lives. This paper discusses the design and use of Pens...
S. Tejaswi Peesapati, Victoria Schwanda, Johnathon...
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HRI
2011
ACM
14 years 5 months ago
Learning to interpret pointing gestures with a time-of-flight camera
Pointing gestures are a common and intuitive way to draw somebody’s attention to a certain object. While humans can easily interpret robot gestures, the perception of human beha...
David Droeschel, Jörg Stückler, Sven Beh...
FPGA
2004
ACM
128views FPGA» more  FPGA 2004»
15 years 5 months ago
Incremental physical resynthesis for timing optimization
This paper presents a new approach to timing optimization for FPGA designs, namely incremental physical resynthesis, to answer the challenge of effectively integrating logic and p...
Peter Suaris, Lung-Tien Liu, Yuzheng Ding, Nan-Chi...