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» A user interface framework for multimodal VR interactions
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CHI
2004
ACM
15 years 10 months ago
Objectively evaluating entertainment technology
Emerging technologies offer new ways of using entertainment technology to foster interactions between players and connect people. Evaluating entertainment technology is challengin...
Regan L. Mandryk
CHI
2001
ACM
15 years 10 months ago
Chinese input with keyboard and eye-tracking: an anatomical study
Chinese input presents unique challenges to the field of human computer interaction. This study provides an anatomical analysis of today's standard Chinese input process, whi...
Jingtao Wang, Shumin Zhai, Hui Su
ISMAR
2003
IEEE
15 years 2 months ago
Herding Sheep: Live System Development for Distributed Augmented Reality
In the past, architectures of Augmented Reality systems have been widely different and taylored to specific tasks. In this paper, we use the example of the SHEEP game to show how...
Asa MacWilliams, Christian Sandor, Martin Wagner, ...
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SIGIR
2005
ACM
15 years 3 months ago
Personalizing search via automated analysis of interests and activities
We formulate and study search algorithms that consider a user’s prior interactions with a wide variety of content to personalize that user’s current Web search. Rather than re...
Jaime Teevan, Susan T. Dumais, Eric Horvitz
CHI
2008
ACM
15 years 10 months ago
Sigma lenses: focus-context transitions combining space, time and translucence
Focus + context techniques such as fisheye lenses are used to navigate and manipulate objects in multi-scale worlds. They provide in-place magnification of a region without requir...
Emmanuel Pietriga, Caroline Appert