The ever-increasing power of computers and hardware rendering systems has, to date, primarily motivated the creation of visually rich and perceptually realistic virtual environmen...
Deborah Hix, J. Edward Swan II, Joseph L. Gabbard,...
We present a system for real-time configuration of multimodal interfaces to Virtual Environments (VE). The flexibility of our tool is supported by a semantics-based representati...
Few systems combine both Embodied Conversational Agents (ECAs) and multimodal input. This research aims at modeling the behavior of adults and children during their multimodal int...
In this paper, we introduce DLoVe, a new paradigm for designing and implementing distributed and nondistributed virtual reality applications, using one-way constraints. DLoVe allo...
For the computer to interact intelligently with human users, computers should be able to recognize emotions, by analyzing the human’s affective state, physiology and behavior. I...