We present an anytime multiagent learning approach to satisfy any given optimality criterion in repeated game self-play. Our approach is opposed to classical learning approaches fo...
We establish a new connection between the two most common traditions in the theory of real computation, the Blum-Shub-Smale model and the Computable Analysis approach. We then use...
This article describes a Java framework for experimentation with fundamental steganographic techniques. The framework is built on top of Java's image processing libraries and...
A system for traffic sign recognition has been developed. Both colour and shape information from signs are utilised for extraction of features. Colour appearance model CIECAM97 has...
Since Mathematics really is about what mathematicians do, in this paper, we will look at the mathematical practice of framing, in which an object of interest is viewed in terms of ...