GPU-based raycasting offers an interesting alternative to conventional slice-based volume rendering due to the inherent flexibility and the high quality of the generated images. ...
Thomas Klein, Magnus Strengert, Simon Stegmaier, T...
There have been a number of interactive games created for Augmented Reality (AR) environments. In this paper, interaction techniques to support Real-Time Strategy (RTS) games in A...
We consider the problem of image representation and clustering. Traditionally, an n1 × n2 image is represented by a vector in the Euclidean space Rn1×n2 . Some learning algorith...
The goal of augmented reality is to provide the user with a view of the surroundings enriched by virtual objects. Practically all augmented reality systems rely on standard realti...
This paper addresses the question of factoring a logic into families of (generally simpler) components, estimating the top– down perspective, splitting, versus the bottom–up, s...