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VISUALIZATION
2005
IEEE
15 years 3 months ago
Exploiting Frame-to-Frame Coherence for Accelerating High-Quality Volume Raycasting on Graphics Hardware
GPU-based raycasting offers an interesting alternative to conventional slice-based volume rendering due to the inherent flexibility and the high quality of the generated images. ...
Thomas Klein, Magnus Strengert, Simon Stegmaier, T...
ACMACE
2005
ACM
15 years 3 months ago
Possession techniques for interaction in real-time strategy augmented reality games
There have been a number of interactive games created for Augmented Reality (AR) environments. In this paper, interaction techniques to support Real-Time Strategy (RTS) games in A...
Keith Phillips, Wayne Piekarski
MM
2005
ACM
122views Multimedia» more  MM 2005»
15 years 3 months ago
Image clustering with tensor representation
We consider the problem of image representation and clustering. Traditionally, an n1 × n2 image is represented by a vector in the Euclidean space Rn1×n2 . Some learning algorith...
Xiaofei He, Deng Cai, Haifeng Liu, Jiawei Han
VRST
2005
ACM
15 years 3 months ago
Artistic reality: fast brush stroke stylization for augmented reality
The goal of augmented reality is to provide the user with a view of the surroundings enriched by virtual objects. Practically all augmented reality systems rely on standard realti...
Jan Fischer, Dirk Bartz, Wolfgang Straßer
BIRTHDAY
2005
Springer
15 years 3 months ago
Splitting Logics
This paper addresses the question of factoring a logic into families of (generally simpler) components, estimating the top– down perspective, splitting, versus the bottom–up, s...
Walter Alexandre Carnielli, Marcelo E. Coniglio
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