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CGF
2010
141views more  CGF 2010»
14 years 7 months ago
A Survey of Procedural Noise Functions
Procedural noise functions are widely used in Computer Graphics, from off-line rendering in movie production to interactive video games. The ability to add complex and intricate d...
Ares Lagae, Sylvain Lefebvre, R. Cook, T. DeRose, ...
DKE
2010
136views more  DKE 2010»
14 years 7 months ago
Application integration on the user interface level: An ontology-based approach
Integration of software applications can be achieved on different levels: the data level, the business logic level, and the user interface level. Integration on the user interface ...
Heiko Paulheim, Florian Probst
ICCSA
2010
Springer
14 years 7 months ago
An Aspect-Oriented Approach for Mobile Embedded Software Modeling
Recently, it is one of the most challenging fields in software engineering for embedded software development, since the advancement of embedded technologies has made our life incre...
Yong-Yi Fanjiang, Jong-Yih Kuo, Shang-Pin Ma, Wong...
BIRTHDAY
2010
Springer
14 years 6 months ago
Quantitative Simulation Games
Abstract. Classical formalizations of systems and properties are boolean: given a system and a property, the property is either true or false of the system. The classical view part...
Pavol Cerný, Thomas A. Henzinger, Arjun Rad...
CVPR
2011
IEEE
14 years 6 months ago
Semantic structure from motion
Conventional rigid structure from motion (SFM) addresses the problem of recovering the camera parameters (motion) and the 3D locations (structure) of scene points, given observed ...
Sid Ying-Ze Bao, Silvio Savarese
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