Acquiring and representing the 4D space of rays in the world (the light field) is important for many computer vision and graphics applications. Yet, light field acquisition is c...
Real-time rendering of massively textured 3D scenes usually involves two major problems: Large numbers of texture switches are a well-known performance bottleneck and the set of s...
One of the fundamental problems in the theory of social choice is aggregating the rankings of a set of agents (or voters) into a consensus ranking. Rank aggregation has found appl...
Mirrors have been used to enable wide field-of-view (FOV) catadioptric imaging. The mapping between the incoming and reflected light rays depends non-linearly on the mirror shape ...
Yuichi Taguchi, Amit K. Agrawal, Srikumar Ramaling...
Mediators are considered basic architectural units for integration of distributed, heterogeneous information resources. In the paper we propose powerful virtual updateable views as...
Hanna Kozankiewicz, Jacek Leszczylowski, Kazimierz...