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» A virtual machine for sensor networks
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AICT
2006
IEEE
123views Communications» more  AICT 2006»
15 years 1 months ago
Issues related to Development of Wireless Peer-to-Peer Games in J2ME
This paper describes and discusses challenges related to development of peer-to-peer games in J2ME using the available Bluetooth API (JSR82). By using Bluetooth on wireless device...
Alf Inge Wang, Michael Sars Norum, Carl-Henrik Wol...
ARCSF
2008
14 years 11 months ago
Probabilistic Prediction of Student Affect from Hand Gestures
Abstract-- Affective information is vital for effective human-tohuman communication. Likewise, human-to-computer communication could be potentiated by an "affective barometer&...
Abdul Rehman Abbasi, Matthew N. Dailey, Nitin V. A...
FORTE
2000
14 years 10 months ago
Systematic Performance Evaluation of Multipoint Protocols
The adventof multipoint(multicast-based) applications and the growth and complexity of the Internet has complicated network protocol design and evaluation. In this paper, we prese...
Ahmed Helmy, Sandeep K. S. Gupta, Deborah Estrin, ...
CLOUDCOM
2010
Springer
14 years 7 months ago
A Comparison and Critique of Eucalyptus, OpenNebula and Nimbus
Eucalyptus, OpenNebula and Nimbus are three major open-source cloud-computing software platforms. The overall function of these systems is to manage the provisioning of virtual ma...
Peter Sempolinski, Douglas Thain
CVPR
2009
IEEE
16 years 4 months ago
Co-training with Noisy Perceptual Observations
Many perception and multimedia indexing problems involve datasets that are naturally comprised of multiple streams or modalities for which supervised training data is only sparsely...
Ashish Kapoor, Chris Mario Christoudias, Raquel Ur...