We present a velocity-based model for realistic collision avoidance among virtual characters. Our approach is elaborated from experimental data and is based on the simple hypothesi...
In traditional parallel co-simulation approaches, the simulation speed is heavily limited by time synchronization overhead between simulators and idle time caused by data dependen...
Multi-fingers haptic device that enables multiple point of contact is essential for medical education. There is a strong need for palpation training in the detection of subsurface...
M. Osama Alhalabi, Vytautas Daniulaitis, Haruhisa ...
While mechanical cloth simulation systems are widely used for creating draped garments on virtual characters, the animation of virtual garments raise challenges on its own. The pe...
—Bone dissection is an important component of many surgical procedures. In this paper, we discuss a haptic and visual implementation of a bone cutting burr, that it is being deve...
Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gia...