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IVA
2010
Springer
14 years 9 months ago
A Velocity-Based Approach for Simulating Human Collision Avoidance
We present a velocity-based model for realistic collision avoidance among virtual characters. Our approach is elaborated from experimental data and is based on the simple hypothesi...
Ioannis Karamouzas, Mark H. Overmars
DATE
2006
IEEE
99views Hardware» more  DATE 2006»
15 years 5 months ago
Parallel co-simulation using virtual synchronization with redundant host execution
In traditional parallel co-simulation approaches, the simulation speed is heavily limited by time synchronization overhead between simulators and idle time caused by data dependen...
Dohyung Kim, Soonhoi Ha, Rajesh Gupta
HAPTICS
2005
IEEE
15 years 4 months ago
Medical Training Simulation for Palpation of Subsurface Tumor Using HIRO
Multi-fingers haptic device that enables multiple point of contact is essential for medical education. There is a strong need for palpation training in the detection of subsurface...
M. Osama Alhalabi, Vytautas Daniulaitis, Haruhisa ...
73
Voted
CA
2002
IEEE
15 years 4 months ago
Avenues of Research in Dynamic Clothing
While mechanical cloth simulation systems are widely used for creating draped garments on virtual characters, the animation of virtual garments raise challenges on its own. The pe...
Nadia Magnenat-Thalmann, Pascal Volino, Frederic C...
VR
2002
IEEE
125views Virtual Reality» more  VR 2002»
15 years 4 months ago
Real-Time Haptic and Visual Simulation of Bone Dissection
—Bone dissection is an important component of many surgical procedures. In this paper, we discuss a haptic and visual implementation of a bone cutting burr, that it is being deve...
Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gia...