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» A virtual textbook for modeling and simulation
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SAC
2008
ACM
14 years 10 months ago
A biologically inspired generation of virtual characters
A number of techniques for generating geometric models of human head and body are in use nowadays. Models of human characters are useful in computer games, virtual reality, and ma...
Roberto C. Cavalcante Vieira, Creto Augusto Vidal,...
TOG
2012
258views Communications» more  TOG 2012»
13 years 1 months ago
Stitch meshes for modeling knitted clothing with yarn-level detail
ike abstraction of the yarn model; (c) then, we specify the desired knitting pattern over the stitch mesh’s surface. (d) Following the interactive modeling process, the model goe...
Cem Yuksel, Jonathan M. Kaldor, Doug L. James, Ste...
ATAL
2011
Springer
13 years 11 months ago
Culture-related differences in aspects of behavior for virtual characters across Germany and Japan
Integrating culture as a parameter into the behavioral models of virtual characters to simulate cultural differences is becoming more and more popular. But do these differences ...
Birgit Endraß, Elisabeth André, Matth...
WSC
2008
15 years 1 months ago
Service-Oriented-Architecture based framework for multi-user virtual environments
Service-Oriented Architecture (SOA) is an application framework used for creating complex enterprise systems by integrating distributed services. The SOA standards are primarily f...
Xiaoyu Zhang, Denis Gracanin
95
Voted
IDEAL
2000
Springer
15 years 2 months ago
Learning of Virtual Dealers in an Artificial Market: Comparison with Interview Data
Abstract. In this study we used a new agent-based approach, an artificial market approach, to analyze the ways that dealers process the information in financial news. We compared b...
Kiyoshi Izumi, Kazuhiro Ueda