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» A virtual textbook for modeling and simulation
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MMM
2010
Springer
205views Multimedia» more  MMM 2010»
15 years 8 months ago
Characterizing Virtual Populations in Massively Multiplayer Online Role-Playing Games
Abstract. Understanding player distributions, sessions, and movements in a Massively Multiplayer Online Role-Playing Game (MMORPG) is essential for research in scalable architectur...
Daniel Pittman, Chris GauthierDickey
FPL
2007
Springer
115views Hardware» more  FPL 2007»
15 years 5 months ago
Hardware/Software Process Migration and RTL Simulation
This paper describes an execution cache that uses process migration between hardware and software contexts by way of run-time reconfiguration (RTR) of Field Programmable Gate Arr...
Aric D. Blumer, Cameron D. Patterson
ECTEL
2006
Springer
15 years 2 months ago
The L2C Project: Learning to Collaborate Through Advanced SmallWorld Simulations
Abstract. L2C - Learning to Collaborate - is an ongoing research project addressing the design of effective immersive simulation-based learning experiences supporting the developme...
Albert A. Angehrn, Thierry Nabeth
VR
1999
IEEE
15 years 3 months ago
Vestibular Cues and Virtual Environments: Choosing the Magnitude of the Vestibular Cue
The design of virtual environments usually concentrates on constructing a realistic visual simulation and ignores the non-visual cues normally associated with moving through an en...
Laurence R. Harris, Michael Jenkin, Daniel C. Ziko...
ICMI
2004
Springer
158views Biometrics» more  ICMI 2004»
15 years 4 months ago
The virtual haptic back for palpatory training
This paper discusses the Ohio University Virtual Haptic Back (VHB) project, including objectives, implementation, and initial evaluations. Haptics is the science of human tactile ...
Robert L. Williams II, Mayank Srivastava, John N. ...