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» A vision-based system for display interaction
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IWEC
2007
15 years 1 months ago
Marble Market: Bimanual Interactive Game with a Body Shape Sensor
A video game application was developed using SmartSkin, a body shape sensing device. The video game uses a table-sized SmartSkin that can recognize players’ arms on the tabletop....
Kentaro Fukuchi, Jun Rekimoto
MM
2010
ACM
126views Multimedia» more  MM 2010»
15 years 2 days ago
Gaze awareness and interaction support in presentations
: Gaze Awareness and Interaction Support in Presentations Kar-Han Tan, Dan Gelb, Ramin Samadani, Ian Robinson, Bruce Culbertson, John Apostolopoulos HP Laboratories HPL-2010-187 D...
Kar-Han Tan, Dan Gelb, Ramin Samadani, Ian N. Robi...
ICAT
2007
IEEE
15 years 6 months ago
A PDA-based See-through Interface within an Immersive Environment
- With the use of an immersive display system such as the CAVE, the user is able to perceive a 3D environment realistically. However, the interaction on such systems faces some dif...
Miranda Miranda Miguel, Takefumi Ogawa, Kiyoshi Ki...
MVA
1996
100views Computer Vision» more  MVA 1996»
15 years 1 months ago
A Support System for the Visually Disabled to Recognize 3D Objects
We have been developing a support system for the visually disabled t,o actively recognize threedimensional objects or environments, an application system of 3D computer vision. Th...
Yoshihiro Kawai, Fumiaki Tomita
MOBILWARE
2009
ACM
15 years 6 months ago
A Component-Based Approach for Realizing User-Centric Adaptive Systems
We discuss a generic architecture for building user-centric systems. The characteristic feature of such systems is a control loop that monitors the user’s state, and produces a h...
Gilbert Beyer, Moritz Hammer, Christian Kroiss, An...