A video game application was developed using SmartSkin, a body shape sensing device. The video game uses a table-sized SmartSkin that can recognize players’ arms on the tabletop....
: Gaze Awareness and Interaction Support in Presentations Kar-Han Tan, Dan Gelb, Ramin Samadani, Ian Robinson, Bruce Culbertson, John Apostolopoulos HP Laboratories HPL-2010-187 D...
Kar-Han Tan, Dan Gelb, Ramin Samadani, Ian N. Robi...
- With the use of an immersive display system such as the CAVE, the user is able to perceive a 3D environment realistically. However, the interaction on such systems faces some dif...
Miranda Miranda Miguel, Takefumi Ogawa, Kiyoshi Ki...
We have been developing a support system for the visually disabled t,o actively recognize threedimensional objects or environments, an application system of 3D computer vision. Th...
We discuss a generic architecture for building user-centric systems. The characteristic feature of such systems is a control loop that monitors the user’s state, and produces a h...
Gilbert Beyer, Moritz Hammer, Christian Kroiss, An...