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HPCC
2007
Springer
15 years 1 months ago
Concurrent Number Cruncher: An Efficient Sparse Linear Solver on the GPU
A wide class of geometry processing and PDE resolution methods needs to solve a linear system, where the non-zero pattern of the matrix is dictated by the connectivity matrix of th...
Luc Buatois, Guillaume Caumon, Bruno Lévy
NC
1998
138views Neural Networks» more  NC 1998»
14 years 11 months ago
Parallel Adaptive Genetic Algorithm
In this paper we introduce an efficient implementation of asynchronously parallel genetic algorithm with adaptive genetic operators. The classic genetic algorithm paradigm is exte...
Leo Budin, Marin Golub, Domagoj Jakobovic
VLSI
2010
Springer
14 years 4 months ago
SESAM extension for fast MPSoC architectural exploration and dynamic streaming applications
Future systems will have to support multiple and concurrent dynamic compute-intensive applications, while respecting real-time and energy consumption constraints. To overcome these...
Nicolas Ventroux, Tanguy Sassolas, Raphael David, ...
VL
1992
IEEE
153views Visual Languages» more  VL 1992»
15 years 1 months ago
MAVIS: A Visual Environment for Active Computer Vision
MAVIS is a dataflow visual languagefor computer vision and image processing. It features a high degree of `liveness' and compliance with user directives, providing ajexible e...
Thomas J. Olson, Nicholas G. Klop, Mark R. Hyett, ...
ICRA
2010
IEEE
147views Robotics» more  ICRA 2010»
14 years 8 months ago
Learning physically-instantiated game play through visual observation
Abstract— We present an integrated vision and robotic system that plays, and learns to play, simple physically-instantiated board games that are variants of TIC TAC TOE and HEXAP...
Andrei Barbu, Siddharth Narayanaswamy, Jeffrey Mar...