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» A visualization system for multithreaded programming
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GRAPHITE
2006
ACM
15 years 10 months ago
Interactive landscape visualization using GPU ray casting
—This paper demonstrates the simple yet effective usage of height fields for interactive landscape visualizations using a ray casting approach implemented in the pixel shader of...
Stephan Mantler, Stefan Jeschke
129
Voted
ICSE
2008
IEEE-ACM
16 years 5 months ago
A study of student strategies for the corrective maintenance of concurrent software
Graduates of computer science degree programs are increasingly being asked to maintain large, multi-threaded software systems; however, the maintenance of such systems is typicall...
Scott D. Fleming, Eileen Kraemer, R. E. Kurt Stire...
158
Voted
ASPLOS
2008
ACM
15 years 6 months ago
The mapping collector: virtual memory support for generational, parallel, and concurrent compaction
Parallel and concurrent garbage collectors are increasingly employed by managed runtime environments (MREs) to maintain scalability, as multi-core architectures and multi-threaded...
Michal Wegiel, Chandra Krintz
VL
1996
IEEE
130views Visual Languages» more  VL 1996»
15 years 8 months ago
Seeing Systolic Computations in a Video Game World
ToonTalkTM is a general-purpose concurrent programming system in which the source code is animated and the programming environment is like a me. Every abstract computational aspec...
Kenneth M. Kahn
DEXA
2009
Springer
124views Database» more  DEXA 2009»
15 years 11 months ago
VisiNav: Visual Web Data Search and Navigation
Semantic Web technologies facilitate data integration over a large number of sources with decentralised and loose coordination, ideally leading to interlinked datasets which descri...
Andreas Harth