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» A visualization system for multithreaded programming
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GRAPHITE
2006
ACM
15 years 3 months ago
Interactive landscape visualization using GPU ray casting
—This paper demonstrates the simple yet effective usage of height fields for interactive landscape visualizations using a ray casting approach implemented in the pixel shader of...
Stephan Mantler, Stefan Jeschke
ICSE
2008
IEEE-ACM
15 years 10 months ago
A study of student strategies for the corrective maintenance of concurrent software
Graduates of computer science degree programs are increasingly being asked to maintain large, multi-threaded software systems; however, the maintenance of such systems is typicall...
Scott D. Fleming, Eileen Kraemer, R. E. Kurt Stire...
ASPLOS
2008
ACM
14 years 11 months ago
The mapping collector: virtual memory support for generational, parallel, and concurrent compaction
Parallel and concurrent garbage collectors are increasingly employed by managed runtime environments (MREs) to maintain scalability, as multi-core architectures and multi-threaded...
Michal Wegiel, Chandra Krintz
VL
1996
IEEE
130views Visual Languages» more  VL 1996»
15 years 1 months ago
Seeing Systolic Computations in a Video Game World
ToonTalkTM is a general-purpose concurrent programming system in which the source code is animated and the programming environment is like a me. Every abstract computational aspec...
Kenneth M. Kahn
DEXA
2009
Springer
124views Database» more  DEXA 2009»
15 years 4 months ago
VisiNav: Visual Web Data Search and Navigation
Semantic Web technologies facilitate data integration over a large number of sources with decentralised and loose coordination, ideally leading to interlinked datasets which descri...
Andreas Harth