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GECCO
2008
Springer
178views Optimization» more  GECCO 2008»
14 years 10 months ago
Agent Smith: a real-time game-playing agent for interactive dynamic games
The goal of this project is to develop an agent capable of learning and behaving autonomously and making decisions quickly in a dynamic environment. The agent’s environment is a...
Ryan K. Small
FOAL
2009
ACM
15 years 4 months ago
Enhancing base-code protection in aspect-oriented programs
Aspect-oriented programming (AOP) promises to localize concerns that inherently crosscut the primary structural decomposition of a software system. Localization of concerns is cri...
Mohamed ElBendary, John Boyland
SAC
2006
ACM
14 years 9 months ago
Combining supervised and unsupervised monitoring for fault detection in distributed computing systems
Fast and accurate fault detection is becoming an essential component of management software for mission critical systems. A good fault detector makes possible to initiate repair a...
Haifeng Chen, Guofei Jiang, Cristian Ungureanu, Ke...
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ATAL
2008
Springer
14 years 11 months ago
Interaction-driven Markov games for decentralized multiagent planning under uncertainty
In this paper we propose interaction-driven Markov games (IDMGs), a new model for multiagent decision making under uncertainty. IDMGs aim at describing multiagent decision problem...
Matthijs T. J. Spaan, Francisco S. Melo
IUI
2012
ACM
13 years 5 months ago
PhysicsBook: a sketch-based interface for animating physics diagrams
We present PhysicsBook, a prototype system that enables users to solve physics problems using a sketch-based interface and then animates any diagram used in solving the problem to...
Salman Cheema, Joseph J. LaViola Jr.