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ATAL
2005
Springer
15 years 5 months ago
Automatic computer game balancing: a reinforcement learning approach
Designing agents whose behavior challenges human players adequately is a key issue in computer games development. This work presents a novel technique, based on reinforcement lear...
Gustavo Andrade, Geber Ramalho, Hugo Santana, Vinc...
GECCO
2000
Springer
143views Optimization» more  GECCO 2000»
15 years 3 months ago
A Genetic Algorithm for Automatically Designing Modular Reinforcement Learning Agents
Reinforcement learning (RL) is one of the machine learning techniques and has been received much attention as a new self-adaptive controller for various systems. The RL agent auto...
Isao Ono, Tetsuo Nijo, Norihiko Ono
HIS
2004
15 years 1 months ago
Reinforcement Learning Hierarchical Neuro-Fuzzy Politree Model for Control of Autonomous Agents
: This work presents a new hybrid neuro-fuzzy model for automatic learning of actions taken by agents. The main objective of this new model is to provide an agent with intelligence...
Karla Figueiredo, Marley B. R. Vellasco, Marco Aur...
CIVR
2007
Springer
15 years 6 months ago
Semantics reinforcement and fusion learning for multimedia streams
Fusion of multimedia streams for enhanced performance is a critical problem for retrieval. However, fusion performance tends to easily overfit the hillclimb set used to learn fus...
Dhiraj Joshi, Milind R. Naphade, Apostol Natsev
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ATAL
2003
Springer
15 years 5 months ago
Coordination in multiagent reinforcement learning: a Bayesian approach
Much emphasis in multiagent reinforcement learning (MARL) research is placed on ensuring that MARL algorithms (eventually) converge to desirable equilibria. As in standard reinfor...
Georgios Chalkiadakis, Craig Boutilier