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AAMAS
2010
Springer
14 years 10 months ago
Teaching a pet-robot to understand user feedback through interactive virtual training tasks
Abstract In this paper, we present a human-robot teaching framework that uses "virtual" games as a means for adapting a robot to its user through natural interaction in a...
Anja Austermann, Seiji Yamada
JAIR
2008
120views more  JAIR 2008»
14 years 10 months ago
Anytime Induction of Low-cost, Low-error Classifiers: a Sampling-based Approach
Machine learning techniques are gaining prevalence in the production of a wide range of classifiers for complex real-world applications with nonuniform testing and misclassificati...
Saher Esmeir, Shaul Markovitch
AI
2002
Springer
14 years 10 months ago
Programming backgammon using self-teaching neural nets
TD-Gammon is a neural network that is able to teach itself to play backgammon solely by playing against itself and learning from the results. Starting from random initial play, TD...
Gerald Tesauro
FLAIRS
2009
14 years 7 months ago
Training to a Neural Net's Inherent Bias
A neural net with multiple output nodes is capable of distinguishing among a set of related input classes even in the absence of training. It can do so with an accuracy that is ma...
Steven Gutstein, Olac Fuentes, Eric Freudenthal
AAAI
2010
14 years 7 months ago
Exploiting QBF Duality on a Circuit Representation
Search based solvers for Quantified Boolean Formulas (QBF) have adapted the SAT solver techniques of unit propagation and clause learning to prune falsifying assignments. The tech...
Alexandra Goultiaeva, Fahiem Bacchus