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RAS
2010
109views more  RAS 2010»
14 years 8 months ago
Combining active learning and reactive control for robot grasping
Grasping an object is a task that inherently needs to be treated in a hybrid fashion. The system must decide both where and how to grasp the object. While selecting where to grasp...
Oliver Krömer, Renaud Detry, Justus H. Piater...
SAGT
2010
Springer
175views Game Theory» more  SAGT 2010»
14 years 8 months ago
On Learning Algorithms for Nash Equilibria
Can learning algorithms find a Nash equilibrium? This is a natural question for several reasons. Learning algorithms resemble the behavior of players in many naturally arising gam...
Constantinos Daskalakis, Rafael Frongillo, Christo...
IAT
2010
IEEE
14 years 7 months ago
Learning Personal Agents with Adaptive Player Modeling in Virtual Worlds
Abstract--There has been growing interest in creating intelligent agents in virtual worlds that do not follow fixed scripts predefined by the developers, but react accordingly base...
Yilin Kang, Ah-Hwee Tan
ICDM
2010
IEEE
127views Data Mining» more  ICDM 2010»
14 years 7 months ago
Learning Markov Network Structure with Decision Trees
Traditional Markov network structure learning algorithms perform a search for globally useful features. However, these algorithms are often slow and prone to finding local optima d...
Daniel Lowd, Jesse Davis
ICPR
2010
IEEE
14 years 7 months ago
Online Learning with Self-Organizing Maps for Anomaly Detection in Crowd Scenes
Detecting abnormal behaviors in crowd scenes is quite important for public security and has been paid more and more attentions. Most previous methods use offline trained model to p...
Jie Feng, Chao Zhang, Pengwei Hao