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AIPS
1994
14 years 11 months ago
Using AI Planning Techniques to Automatically Generate Image Processing Procedures
This paper describes work on the Multimission VICARPlanner (MVP) system to automatically construct executable imageprocessing procedures for custom image processing requests for t...
Steve A. Chien
EXPERT
2007
109views more  EXPERT 2007»
14 years 10 months ago
Mexar2: AI Solves Mission Planner Problems
s planners work at a higher abstraction level while it performs low-level, often-repetitive tasks. It also helps them produce a plan rapidly, explore alternative solutions, and cho...
Amedeo Cesta, Gabriella Cortellessa, Michel Denis,...
AIIDE
2008
15 years 19 days ago
Monte-Carlo Tree Search: A New Framework for Game AI
Classic approaches to game AI require either a high quality of domain knowledge, or a long time to generate effective AI behaviour. These two characteristics hamper the goal of es...
Guillaume Chaslot, Sander Bakkes, Istvan Szita, Pi...
AAAI
2006
14 years 11 months ago
Running the Table: An AI for Computer Billiards
Billiards is a game of both strategy and physical skill. To succeed, a player must be able to select strong shots, and then execute them accurately and consistently. Several robot...
Michael Smith
AIS
2004
Springer
15 years 3 months ago
Using Cell-DEVS for Modeling Complex Cell Spaces
Cell-DEVS is an extension to the DEVS formalism that allows the definition of cellular models. CD++ is a modeling and simulation tool that implements DEVS and Cell-DEVS formalisms....
Javier Ameghino, Gabriel A. Wainer