Abstract. In the context of the RoboCup Simulation League, we describe a new representation of a software agent’s visual perception (“scene”), well suited for case-based reas...
This paper takes a first step toward formalizing the concept of affordance in user interfaces. Using a simple example of an AI planning domain, we show how different types of aff...
We investigate the problem of eliciting CP-nets in the well-known model of exact learning with equivalence and membership queries. The goal is to identify a preference ordering wi...
While recent research on rule learning has focussed largely on finding highly accurate hypotheses, we evaluate the degree to which these hypotheses are also simple, that is small....
Abstract. There is a growing research interest in the design of competitive and adaptive Game AI for complex computer strategy games. In this paper, we present a novel approach for...