This paper describes how a physical simulation can be integrated with our Responsive Workbench system to support complex assembly tasks involving multiple hands and users. Our sys...
We present the results of gravitational direct N-body simulations using the commercial graphics processing units (GPU) NVIDIA Quadro FX1400 and GeForce 8800GTX, and compare the re...
Simon Portegies Zwart, Robert G. Belleman, Peter G...
One of the interesting problems in hardware-software co-design is that of debugging embedded software in conjunction with hardware. Currently, most software designers wait until a...
A. Ghosh, M. Bershteyn, R. Casley, C. Chien, A. Ja...
Abstract— Distributed coordination is critical for a multirobot system in hazardous waste cleanup under a dynamic environment. To achieve higher efficiency as well as robustness,...
In this paper, a new method for evolving simple electronic circuits is discussed, with the aim of improving the reliability and performance of basic circuit blocks. Next-generatio...