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EUROPAR
2009
Springer
15 years 4 months ago
Searching for Concurrent Design Patterns in Video Games
The transition to multicore architectures has dramatically underscored the necessity for parallelism in software. In particular, while new gaming consoles are by and large multicor...
Micah J. Best, Alexandra Fedorova, Ryan Dickie, An...
COOPIS
2002
IEEE
15 years 2 months ago
Discovering Emergent Virtual Work Processes in Collaborative Systems
The design of virtual workplaces that can support virtual work processes has traditionally been either ad-hoc, or has been influenced by the top-down approaches, such as ‘virtua...
Simeon J. Simoff, Robert P. Biuk-Aghai
ICSE
2003
IEEE-ACM
15 years 9 months ago
Using Process Technology to Control and Coordinate Software Adaptation
We have developed an infrastructure for end-to-end run-time monitoring, behavior/performance analysis, and dynamic adaptation of distributed software. This infrastructure is prima...
Giuseppe Valetto, Gail E. Kaiser
DBPL
1989
Springer
165views Database» more  DBPL 1989»
15 years 1 months ago
Support for Data-Intensive Applications: Conceptual Design and Software Development
In the process of developing an Information System, one passes through stages that include requirements gathering, design specification, and software implementation. The purpose ...
Alexander Borgida, John Mylopoulos, Joachim W. Sch...
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COMPSAC
2010
IEEE
14 years 7 months ago
Using Load Tests to Automatically Compare the Subsystems of a Large Enterprise System
Enterprise systems are load tested for every added feature, software updates and periodic maintenance to ensure that the performance demands on system quality, availability and res...
Haroon Malik, Bram Adams, Ahmed E. Hassan, Parmind...