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» Abstract Games for Infinite State Processes
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AIIDE
2006
14 years 11 months ago
The Self Organization of Context for Learning in MultiAgent Games
Reinforcement learning is an effective machine learning paradigm in domains represented by compact and discrete state-action spaces. In high-dimensional and continuous domains, ti...
Christopher D. White, Dave Brogan
88
Voted
AAAI
2010
14 years 11 months ago
Symbolic Dynamic Programming for First-order POMDPs
Partially-observable Markov decision processes (POMDPs) provide a powerful model for sequential decision-making problems with partially-observed state and are known to have (appro...
Scott Sanner, Kristian Kersting
AIIDE
2008
14 years 12 months ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...
71
Voted
ESA
2007
Springer
120views Algorithms» more  ESA 2007»
15 years 3 months ago
Evolutionary Equilibrium in Bayesian Routing Games: Specialization and Niche Formation
Abstract. In this paper we consider Nash Equilibria for the selfish routing model proposed in [12], where a set of n users with tasks of different size try to access m parallel l...
Petra Berenbrink, Oliver Schulte
RTCSA
1999
IEEE
15 years 1 months ago
A Symbolic Model Checker for Testing ASTRAL Real-Time Specifications
ASTRAL is a high-level formal specification language for real-time (infinite state) systems. It is provided with structuring mechanisms that allow one to build modularized specifi...
Zhe Dang, Richard A. Kemmerer