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OPODIS
2003
15 years 2 months ago
Detecting Temporal Logic Predicates in Distributed Programs Using Computation Slicing
Detecting whether a finite execution trace (or a computation) of a distributed program satisfies a given predicate, called predicate detection, is a fundamental problem in distr...
Alper Sen, Vijay K. Garg
106
Voted
VTC
2008
IEEE
125views Communications» more  VTC 2008»
15 years 7 months ago
A General Formula for Log-MGF Computation: Application to the Approximation of Log-Normal Power Sum via Pearson Type IV Distribu
Abstract— In [1], we have recently proposed a general approach for approximating the power sum of Log–Normal Random Variables (RVs) by using the Pearson system of distributions...
Marco Di Renzo, Fabio Graziosi, Fortunato Santucci
FUN
2010
Springer
293views Algorithms» more  FUN 2010»
15 years 5 months ago
Computational Complexity of Two-Dimensional Platform Games
Abstract. We analyze the computational complexity of various twodimensional platform games. We identify common properties of these games that allow us to state several meta-theorem...
Michal Forisek
98
Voted
WAW
2004
Springer
150views Algorithms» more  WAW 2004»
15 years 6 months ago
Do Your Worst to Make the Best: Paradoxical Effects in PageRank Incremental Computations
d Abstract) Paolo Boldi† Massimo Santini‡ Sebastiano Vigna∗ Deciding which kind of visit accumulates high-quality pages more quickly is one of the most often debated issue i...
Paolo Boldi, Massimo Santini, Sebastiano Vigna
TAMODIA
2007
15 years 1 months ago
Exploring Usability Needs by Human-Computer Interaction Patterns
Abstract. Covering quality aspects such as usability through the software development life cycle is challenging. These “-ilities” are generally difficult to grasp and usually ...
Markus Specker, Ina Wentzlaff