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MIDDLEWARE
2007
Springer
15 years 9 months ago
Vector-Field Consistency for Ad-Hoc Gaming
Abstract. Developing distributed multiplayer games for ad-hoc networks is challenging. Consistency of the replicated shared state is hard to ensure at a low cost. Current consisten...
Nuno Santos, Luís Veiga, Paulo Ferreira
WEBDB
2001
Springer
137views Database» more  WEBDB 2001»
15 years 7 months ago
Using Database Technology to Improve Performance of Web Proxy Servers
In this paper, we propose to use database technology to improve performance of web proxy servers. We view the cache at a proxy server as a web warehouse with data organized in a h...
Kai Cheng, Yahiko Kambayashi, Mukesh K. Mohania
OTM
2010
Springer
15 years 1 months ago
An Interaction Meta-model for Cooperative Component-Based User Interfaces
Abstract. Model Driven Engineering (MDE) aims to help software deto abstract the system implementations by means of models and meta-models. In Web-based Collaborative Information S...
Luis Iribarne, Nicolás Padilla, Javier Cria...
CIA
2004
Springer
15 years 7 months ago
Auction Equilibrium Strategies for Task Allocation in Uncertain Environments
Abstract. In this paper we address a model of self interested information agents competing to perform tasks. The agents are situated in an uncertain environment while different tas...
David Sarne, Meirav Hadad, Sarit Kraus
IAT
2006
IEEE
15 years 9 months ago
Autonomous Mobile Programs
To manage load on large and dynamic networks we have developed Autonomous Mobile Programs (AMPs) that periodically use a cost model to decide where to execute. A disadvantage of d...
Xiao Yan Deng, Philip W. Trinder, Greg Michaelson