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NETGAMES
2006
ACM
15 years 11 months ago
On correctness of scalable multi-server state replication in online games
Massively Multiplayer Online Games (MMOG) require novel, scalable network architectures for a high amount of participating players in huge game worlds. Consequently, new and compl...
Jens Müller 0004, Andreas Gössling, Serg...
IAT
2003
IEEE
15 years 10 months ago
Person Name Identification in Chinese Documents Using Finite State Automata
This research is about automatic identification and extraction of person names in Chinese text documents. Solutions to this problem have immediate and extensive applications in ma...
Bing Shen, Zhongfei (Mark) Zhang, Chunfa Yuan
DSN
2004
IEEE
15 years 8 months ago
Optimal Object State Transfer - Recovery Policies for Fault Tolerant Distributed Systems
Recent developments in the field of object-based fault tolerance and the advent of the first OMG FTCORBA compliant middleware raise new requirements for the design process of dist...
Panagiotis Katsaros, Constantine Lazos
ICASSP
2010
IEEE
15 years 5 months ago
Linear transceiver design in a multiuser MIMO system with quantized channel state information
We design an end-to-end linear transceiver in the downlink of a multi-user multiple-input multiple-output (MIMO) system with multiple data streams per user and quantized channel s...
Muhammad Nazmul Islam, Raviraj Adve
ICASSP
2010
IEEE
15 years 5 months ago
Automatic state discovery for unstructured audio scene classification
In this paper we present a novel scheme for unstructured audio scene classification that possesses three highly desirable and powerful features: autonomy, scalability, and robust...
Julian Ramos, Sajid M. Siddiqi, Artur Dubrawski, G...